The following is a break down of the new options available to players; what’s good, what’s bad, and how things work. An elohim is a strange being obsessed with creating miniature worlds populated with creatures of its choosing. Our five mythic feats will be Mythic Eldritch Heritage, Mythic Power Attack, Mythic Vital Strike, Mythic Improved Vital Strike, and Mythic Weapon Specialization. hp 68 (1d8+6d8+2d8+24). Devastating Strike allows me to add +2 damage to my Vital Strike per additional set of weapon damage that I deal, so +2 with Vital Strike or +4 with Improved Vital Strike. HP. Cleave M , Great Cleave, Great Fortitude, Greater Sunder, Greater Vital Strike, Improved Critical (Flail), Improved Critical M (Heavy Ballista), Improved Sunder M , Improved Vital Strike, Power Attack, Toughness, Vital Strike M. Fort +9. Languages Common. Half-orc cleric 1. Vital Strike (Mythic) You can strike your foes with incredible force. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. As for the feats, while I admire the core approach you took, I would remove weapon focus, multiattack, awesome blow, blind-fight, improved overrun and possibly even ability focus and bull rush. Don't I wish. It creates new permanent demiplanes or alters remote environments in pre-existing planes, seeds them with new life, then eventually abandons them. AC 20, touch 16, flat-footed 14 (+4 armor, +5 Dex, +1 dodge). Probably use mythic power attack and mythic vital strike as your two mythic feats. Prerequisites: Vital Strike, base attack bonus +11. AC 31, touch 7, flat-footed 30 (+1 Dex, +24 natural, -4 size) hp 199 (18d10+100) Fort +6, Ref +9, Will +10. Feats CleaveM, Great Cleave, Greater Vital Strike, Improved CriticalM (slam), Improved Vital Strike, Power AttackM, Toughness, Vital Strike. Init. 5. barbarian 6. swift foot. SPECIAL ABILITIES. Languages. Mythic and Legendary items were recently revealed via the League of Legends official twitter account.. Common. XP 4,800. Mythic Trial 8: Defeat Phomandala (Sorcerer (Wildblooded) 13 (Serpentine/Envenomed bloodline)/Archmage 7; 22 Dex, 12 Int, 22 Cha; Acrobatics +24, Escape Artist +22, Knowledge (Nature) +7, Stealth +27; remove Dodge and Vital Strike, add Combat Casting, Eldritch Heritage (Fey), Skill Focus (Knowledge (Nature)), Stealthy; remove entangle, hideous laughter, deep slumber, tree stride, add … Defense. Here are the key points. Prerequisites: Vital Strike, Improved Vital Strike, Greater Vital Strike, Mythic Vital Strike. barbarian 4. swift foot . Assassins. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike to multiply the number of dice you roll for damage, you also multiply your Strength bonus, weapon's enhancement bonus and other bonuses that would normally be multiplied on a critical hit by the same number. Improved Vital Strike (Combat) You can make a single attack that deals a large amount of damage. He uses Spring Attack, Lunge, and Improved Vital strike to make hit-and-run attacks. Aura frightful presence (150 ft., DC 20), selective antimagic aura (20 ft.) Defense. Melee. Greater Vital Strike. Sacred Killer CR 8. Feats Awesome Blow, Bleeding Critical, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (battleaxe), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Vital Strike Vital Strike is per default an attack action (a standard action) -if so, are both weapons modified with the benefits of vital strike? Skills Intimidate +9, Perception +8. Improved Vital Strike. Feats Combat Reflexes, Deflect Arrows, Dodge, Great Fortitude, Greater Vital Strike, Improved Vital Strike, Mobility, Quicken Spell-Like Ability (control water), Vital Strike Skills Acrobatics +15, Intimidate +16, Perception +23, Stealth +3, Survival +12, Swim +30 This one-eyed being is a strange mix of insects, fungi, and other living things shaped into a single winged entity. Mythic Vital Strike will allow me to multiply all modifiers by the number of damage dice I deal with Vital Strike. Grasping Strike. The legendary Yoshitsuna is one of the most powerful weapons to ever grace the multiverse. Vital Strike (Mythic) You can strike your foes with incredible force. Benefit(s) : Whenever you use Vital Strike , Improved Vital Strike , or Greater Vital Strike , multiply all damage (even damage from sources that wouldn't normally be multiplied on a critical hit ) by the number of weapon damage dice you roll for that feat. SQ Immortality, Shape Change … Classic editor History Comments Share. Int. Alternate Form (Ex) As a full-round action, a flesh colossus can break apart into four composite creatures. barbarian 2. swift foot. drd7/mnk5/brb5. Fort +7, Ref +11, Will +6; +1 vs. poison. Greater Vital Strike: Quadruple weapon damage. Prerequisites: Improved Vital Strike CRB, 5th mythic tier. Special Attacks +1 on attack rolls against goblinoid and orc humanoids, acrobatic charge, precise strike +7, riposte, weapon training (axes +2, light blades +1) Tactics. Rage Power Progression. Winter’s Strike. Str 24, Dex 20, Con–, Int 14, Wis 25, Cha 27. N Colossal Construct (Colossus, Mythic) 1. Strength Score - 36 +13 mod without titans rage: +31/ 31/ 26/ 21/ 16, 3d6+73, 20 x3, With Titans Rage Mythic Vital strike, +31, 12d6+298, w/o crit, +free bulrush or trip on any vital strike. My point with Mythic Vital Strike is that, due to poor wording, you multiply the damage due to Str by the number of weapon damage dice you roll. If not for this limit, this feat would be the most important feat in the Vital Strike chain. Normal: Vital Strike only applies on the first attack of each of your turns. Still, +6 damage with no penalty is pretty great. Rage Power. Vital - Improved Vital - Greater Vital - Mythic greater vital - devastating strike Power Attack - Mythiic Power Attack - Fighter Archetype Greater Power Attack. While their Mythic passives are what makes them stand out from the rest of the shop, the Mythic items also feature beefy stats and great buffs. Rogue 6. Bonus: The user gains a 50% chance to apply their Vital Strike damage on attacks of opportunity as well as on the first successful attack of each turn. From Two-Handed Fighter, we get Shattering Strike, Overhand Chop, Weapon Training, and Greater Power Attack. Improved Vital Strike: Triple weapon damage. 1/day-greater death knell aura (DC 24), mythic circle of death (costs 1 mythic power, DC 24) STATISTICS. Devastating Strike: This feat is severely limited by the +6 damage bonus cap. If you use a great sword with Greater Vital Strike, you multiply your Str damage by 8, not 4. Improved Trip(M), Greater Trip, Hard Throw, Improved Natural Attack (Slam), Improved Vital Strike, Greater Vital Strike, Greater Bullrush, Toughness(M) Skills Acrobatics +36, Climb +33, Fly +36, Intimidate +53, Knowledge (History) +28, Perception +38, Sense Motive +38, Survival +38, Swim +53, Languages. Benefit: When you use a great sword with Greater Vital Strike devastating Strike this! On the first attack of each of your turns use the attack action, you multiply Str. Isn ’ t multiplied, but everything else is action, a flesh Colossus can apart... A large amount of damage seeds them with new life, then eventually them! 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